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Thread Statistics | Show CCP posts - 5 post(s) |

Derath Ellecon
Washburne Holdings Situation: Normal
2073
|
Posted - 2014.03.23 23:40:00 -
[1] - Quote
Overall I think the idea is also crap.
To recap as others have pointed out.
1. A PVP adverse group can easily roll their connection before you have a chance to scan them down. 2 You might as well remove grav sites as nobody in their right mind would ever mine again. Now I'm not a fan of Mining, but I respect those who do (and do enjoy occasionally running into them).
Now IMO a relatively easy comprimise is as follows. If I understand correctly the overlay scanner already only scans every 60 seconds? So at most there is a 1 minute delay. So just up the scanning interval. Say 15 minutes. You don't have to try and strip it out just for WH space, but it largely negates its use as a passive intel tool in all space.
And Mynnna, please keep your nose out of areas you have no understanding. A WH "ESS" is just a total BS idea given the nature of WH income to begin with. |

Derath Ellecon
Washburne Holdings Situation: Normal
2073
|
Posted - 2014.03.23 23:56:00 -
[2] - Quote
Sephira Galamore wrote:Derath Ellecon wrote:And Mynnna, please keep your nose out of areas you have no understanding. A WH "ESS" is just a total BS idea given the nature of WH income to begin with. The idea isn't _that_ bad tbh. You could explain it along the lines of.. "WH effects prevent the use of normal tractor devices" or something..
No it is bad.
There is a major difference between WH income and 0.0 income.
If I get jumped in a Sanctum, I at least got bounties paid for all of my activity up until that point. (whatever the % is based on an ESS etc).
In WH space I make 0 isk running WH sites. (risk involved). In fact I make 0 isk collecting loot and salvaging (risk involved).
In fact in order to make ANY isk until I:
1. Run a site 2. Loot salvage a site 3. Safely store the loot (there is a risk however small of getting evicted) 4. Transport the loot through WH space 5. transport the loot thru k-space to a station for sale.
each step of the way has enough risk just to make the isk.
So no WH ESS is bad. Turn the blue loot into bounties maybe, but otherwise no. |

Derath Ellecon
Washburne Holdings Situation: Normal
2074
|
Posted - 2014.03.24 00:16:00 -
[3] - Quote
Max Kolonko wrote:besides, killing farming fleet on site is not about getting their isk, is about getting the kills themself, who cares if i grab their loot or not if i kill their triage and dreads in the process
And here lies one telltale issue.
Something like this is going to make it far more dangerous to make isk in WH space. That being said while WH income is good, it really doesn't get "great" until C5+
C1-C4 income can get pretty decent, but when you factor in all of the "extra" stuff the isk/hr really isn't amazing. You have the logistics/cost of a POS. You have the logistics of getting loot to market, manually splitting isk between members (since it isn't bounty based). You have lots of static rolling to hope to keep isk flowing vs respawning 0.0 anoms and unlimited missions.
Bottom line is something this drastic will likely empty out much of C1-C4 space. I roam around a fair amount and it is already empty enough. I want more groups to come live in WH space, not fewer.
What I still don't get is what is the goal? I don't recall people really complaining hard about this issue until the overlay came about. So fix the overlay issue. Either disable it in WH space or make it scan at such a low frequency it is not viable as a passive intel tool. Why is there suddenly a need to swing the pendulum farther? |

Derath Ellecon
Washburne Holdings Situation: Normal
2075
|
Posted - 2014.03.24 01:13:00 -
[4] - Quote
Two step wrote:Faxanadu Phantasm wrote:
What course of action to you suggest a 10 man c5 corp do to avoid losing all our caps? I personally own 4 and can fly 3 at a time
If youre proposing that I just roll over and die because I should be able to afford to replace them.. I have some rather harsh words for you
I'm sorry, but people like this are part of the f***ing problem. YOU SHOULDN"T BE ABLE TO RUN C5 SITES IN NEAR IMMUNITY WITH 10 PEOPLE.My god, the sense of self-entitlement. W-space is not supposed to be friendly. You aren't supposed to be safe, ever. Hell, the escalations were originally supposed to just plain kill anyone who tried to use a cap in w-space. Even with all the possible changes mentioned in the first post, pure farmers would still make plenty of ISK to afford to replace their occasional wipe. Right now, they make billions of ISK nearly risk free, unless someone devotes a significant amount of effort into seeding caps into their hole.
I'm sorry but it's elitists like you that think all WH changes should exist to affect those at the top (C5+ dwellers).
Sub C5 people are not making BILLIONS like they do running cap escalations. A good C2/C3 corp may pull of close to incursion isk/hr once you factor in all of the extra cost and logistics of living in WH space. And that requires lots of static farming, which is already more risky than C5 cap escalations in your home system.
Implementing all of the changes as you say, would render much of Sub C5 space into a ghost town. It's empty enough as it is.
What is wrong with simply rolling back the overlay scanner? People seemed pretty happy for years until that came about.
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Derath Ellecon
Washburne Holdings Situation: Normal
2077
|
Posted - 2014.03.24 03:11:00 -
[5] - Quote
Two step wrote:Perhaps you might try reading what I was replying to, or even what I wrote way back on page 1 of this thread. I don't think lower class holes need more safety, though I do think they should have to at least work to get safety, just like they used to have to before the discovery scanner.
Such is the difficulty of a 10 page threadnaught. It is hard enough to cross compile every post made by any one person and tie them back together. As such if my reply came across as knee jerk I do apologize.
I do agree that no WH's need to be any safer. I agree that the discovery scanner is BS and should be removed. Honestly IMO it is a noob mechanic designed to show players that this world of exploration exists and has little use beyond that. So I think it could go completely and the game would not suffer.
Two step wrote:Also, you are pants-on-head ******** if you think sub-C5 space is a ghost town. I'd say that probably 75% of C2s are occupied, and it is closer to 95% of ones with a static highsec. Sure, C4s are pretty empty, but finding an un-occupied C2 or C1 is pretty rare.
"ghost town" may have been an improper description. I have been doing far more roaming through our chain of late and yes I would say the majority (even C4's) I encounter are technically occupied. But most nights I can roam through chains 10+ systems long, with a mix of C4 down to C1 (and sometimes C5) where I can find nobody even seemingly logged in. I don't see a delayed k162 mechanic helping that situation.
IMO, the best option is to get rid of the discovery scanner. Just turn it off for W space at a minimum. Then after awhile with that change we can come back and talk. |

Derath Ellecon
Washburne Holdings Situation: Normal
2078
|
Posted - 2014.03.24 03:55:00 -
[6] - Quote
Joan Greywind wrote:I really liked the idea that was proposed earlier in the thread of some other form of ESS being employed in WH space.
The idea is to pay for the "safety" you are awarded now. You either can choose to have 80% of blue loot payout while 20% of it deposited to have the benefit of instant pop ups of k162, where you need 30 mins (or some amount of time to reloot that 20%), or have 100% of the payout with a delay to all k162 signatures. The numbers are arbitrary.
The way it is not ("free intel") is too safe and removes the element of ambiguity of wh space, but the old ways of mashing scan is also not very "engaging" and "active" gameplay, the same way the miner mashing f1 isn't very engaging or active either.
I said it earlier in the thread, but make blue loot bounties first and MAYBE we can talk.
Until the isk generation in WH space is so fundamentally different from the rest of EVE that the concept of an ESS is BS. |

Derath Ellecon
Washburne Holdings Situation: Normal
2083
|
Posted - 2014.03.24 04:19:00 -
[7] - Quote
Joan Greywind wrote:Just a note: Moving blue loot is not in any way a "logistical challenge", would like it to be, but sadly isn't. At best it is a minor inconvenience.
So says you. Bottom line Blue loot is of no value until you can get it sold, which can only be done in k-space. And compared to the push button receive isk nature of bounties, it can be a "challenge".
In that vein, maybe all bounties should become a loot certificate that have to be scooped from the cargohold of ships. I would love to hear the collective cries of 0.0 space for this "minor inconvenience". Or that of LS and HS for that matter.
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Derath Ellecon
Washburne Holdings Situation: Normal
2090
|
Posted - 2014.03.24 14:11:00 -
[8] - Quote
Kristalll wrote:Derath Ellecon wrote:Sephira Galamore wrote:Derath Ellecon wrote:And Mynnna, please keep your nose out of areas you have no understanding. A WH "ESS" is just a total BS idea given the nature of WH income to begin with. The idea isn't _that_ bad tbh. You could explain it along the lines of.. "WH effects prevent the use of normal tractor devices" or something.. No it is bad. There is a major difference between WH income and 0.0 income. .... So no WH ESS is bad. Turn the blue loot into bounties maybe, but otherwise no. Cause apparently you're too stupid to recognize the point was about the structure that notifies locals of player activity. THAT was the point. It had nothing to do with how wormholers make money.
Wow nice. Regardless of the "point", it would be something that takes the loot, at which point the way that isk is generated IS a factor.
Not to mention those who actually live in WH's kinda like, in fact thrive on this No local thing. So having something that will now spam local chat would be just stupid. |

Derath Ellecon
Washburne Holdings Situation: Normal
2092
|
Posted - 2014.03.24 19:44:00 -
[9] - Quote
Ali Aras wrote:So having talked to several other people about this, I'm convinced of the necessity for the change (and of the shittiness of spamming probes). That said, there are still issues with it, so I want to instead echo a suggestion I heard elsewhere of a mass/time delay on incoming k162s instead of a pure time delay. That is, a k162 will not show on probes or system scanners for either x seconds pass or y grams of ship transit, where x is on the order of 120 or 180 or so, and y is on the order of 2-3 covops worth of mass. These values should be a percentage of the mass/time limits on the wormhole itself, to scale them by wormhole class and allow for some logical consistency to the mechanic (after all, the invisibility is like a little microcosm of the mother wormhole's lifetime).
A mass/time delay would resolve the following issues a time-only delay leaves unsolved:
C1-4 residents can no longer be ganked by a fleet without being able to see the fleet or their incoming signature. In C1-4 space, a cloaky t3 gang can cause serious issues for a farming fleet, particularly on the lower side of that range. Should a K162 spawn off d-scan from where the fleet is, the defenders would have literally no warning. Even on d-scan, the available time to detect a cloaky fleet's existence is short, and spamming d-scan is no more fun than spamming probes.
Carebears can't roll their holes in perfect safety. If a hole is time-limited only, some carebears good with rolling ships can hop in and out inside the timer, and the hungry PvPers they've inadvertently rolled into have no opportunity to attempt a gank or slip a scanning alt through.
It maintains the freedom from probe spamming and increased risk to the defenders (who are now alerted when the fleet is jumping in, not when the scout first warps to the hole) without adverse side effects introduced by the pure delay, and the complexity issues fit easily with the rest of wormhole space mechanics.
OMG what is it with CSM's chiming in with bad ideas. Where to even begin.
1. Spamming probes and/or dscan is part of WH life. The whole concept of moving away from this mechanic (aka discovery scanner) is what got us into this mess and created this thread. If I want to farm isk without needing to spam probes or dscan I'd go farm anoms in 0.0.
2. Your concept does not resolve the above issues at all.
a. Whether the k162 sig shows up after just a set time or when the fleet jumps through makes little difference. The attacker still has plenty of time to send thru a covert ops (without triggering the sig) and get a warpin. The only thing that changes in your scenario is that the sig will show up at the same time the ships are in warp to the site runners. And keep in mind the discovery scanner only scans once per minute so there is enough of a delay that the attackers may still land on grid before the sig actually shows up.
b. Since the "carebears" dont trigger the sig with the covert ops jumping thru they have time to get their hole rolling ships read. It is very easy to then jump ships through quickly and the hole gets rolled before the sig is scanned down.
Who said we want or need the freedom from probe spamming or dscanning? Heck ya know sometimes I'm annoyed living out of a POS so why don't you throw stations in WH systems while you are at it. It would make about as much sense.
If you are running again you are at least down one vote. |

Derath Ellecon
Washburne Holdings Situation: Normal
2092
|
Posted - 2014.03.24 19:46:00 -
[10] - Quote
unimatrix0030 wrote:On of the first things i did when joining a pvp wormhole alliance was to sign up the the probers class. First we learned how to use d-scan to find someone of the alliance at a planet. Then we learned how to find a pos. At that time we were in a c5 with static c3.(no mapping tools existed yet, no corp bookmarks, and no not this alliance i am in now) After that the alliance rolled the static hole and told me and an other newbie to go and scan the static. After a few hole we finaly got a hit on sleepers wrecks. Trying to find the combat site with d-scan was no easy for someone who just found it. My class mate found them, while i found one of the residents pos. While we both just used d-scan. This took at least 5-10 minutes . After this the alliance dictor was warped to the site after the other classmates slowboted to them in his covert ops frig. We caught some of them, while i was seeing them reship at a pos to counter attack, i relayed the info. Thanks to the info we brought in some form of support to break their reinforcement fleet. The prober class was a succes never seen before in the alliance!
Hate to break it to you, but this wasn't possible before the overlay scanner either unless the farmers were being lazy/stupid.
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Derath Ellecon
Washburne Holdings Situation: Normal
2092
|
Posted - 2014.03.24 20:13:00 -
[11] - Quote
Honestly I can't figure out how this is still going on.
CCP, want a guaranteed way to gain 90% minimum approval for everyone who loves and lives in Wormhole space?
TURN OFF THE DISCOVERY SCANNER.
Bam, problem solved.
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Derath Ellecon
Washburne Holdings Situation: Normal
2093
|
Posted - 2014.03.24 20:19:00 -
[12] - Quote
Frothgar wrote:I've lived almost exclusively in W space since its introduction and had multiple incarnations over the years.
True story, one of the catalysts for VoC was after Aquila attacked my "Carebear Class" running Anoms in what became Volta's WH. The experience led to a conversation on Aquila's comms and me moving in to Aquila's WH, the group grew in size and a year later VoC was formed.
This encounter would likely have never taken place if we knew they were there and coming, and the impromptu "OH ****!!!" nature of the encounter and subsequent escalations was tremendously enjoyable and one of the most significant events in my time playing Eve.
I'm all for more encounters between players and support the proposed change.
So I'm curious. you claim essentially that this fight would not have occurred under the new system with the disovery scanner. It did however happen basically with everything else the same sans discovery scanner.
So why then do you think it is necessary to not only roll back to the environment that allowed your story to take place, but to push the pendulum further and potentially cause more harm than good? |

Derath Ellecon
Washburne Holdings Situation: Normal
2093
|
Posted - 2014.03.24 20:36:00 -
[13] - Quote
unimatrix0030 wrote:Derath Ellecon wrote: Hate to break it to you, but this wasn't possible before the overlay scanner either unless the farmers were being lazy/stupid.
I know, but the point was the with the current instant spawn of the sigs in overview and probe scanner view without probing you don't have any people in eve so lazy/stupid any more. They are gone extinct and so is a lot of player interaction.
I agree. And I agree the discovery scanner should just be scrapped. Honestly it serves little useful purpose beyond being a new player "look exploration!" tool.
But the thing I will keep harping on is that I think it is a bad idea to swing the pendulum too far in the other direction. CCP should have a very good understanding at this point of the law of unintended consequences, which I believe would read its ugly head with some of the changes proposed. |
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